Everyone Has a Story
Every scout, coach, physio, and referee is a fully simulated person with career arcs, personality, and hidden history. Not a stat block. No other football game simulates the people around the pitch, only the ones on it.
The football management game that simulates a whole world. Every scout, coach, lawyer, and referee has a life that shapes the game.
Football Manager is a spreadsheet with a match engine. DOMFC is a simulation of football as it actually happens. Here is what that means in practice.
Every scout, coach, physio, and referee is a fully simulated person with career arcs, personality, and hidden history. Not a stat block. No other football game simulates the people around the pitch, only the ones on it.
Same match engine, same career depth, same simulation fidelity as the men's game. Not a bolt-on mode unlocked in year three. Both exist in the same save file from day one. No other football management game has done this.
Match fixing. Espionage. Legal battles. Doping investigations. Age fraud. These are not scripted events you click past. They are emergent outcomes of a world that does not pretend football is clean. Most management games do.
Every recognised nation, every disputed territory, every micro-state with a football association. Ghost clubs materialise on promotion so no pyramid ever ends. The world is complete, not a map with blank spots.
Acquire struggling clubs in other countries, found entirely new ones, build continental affiliate networks. You are not just managing a squad. You are building football infrastructure across the world.
Manage a national team alongside your club career from day one. Not a separate save file. Same world, same politics, same players you know from the club game, now asking to miss your match for international duty.
Your cultural background, reputation, and press history shape how answers land. A poorly worded response can unsettle a dressing room. A well-judged one can defuse a crisis before it starts. Words have consequences.
Marriages, mental health crises, family breakdowns, substance abuse, cultural clashes. Careers derail for human reasons. Yours might too. So might the career of your best player, your rival manager, or the referee officiating your cup final.
Every simulated person carries 109 individual attributes covering technical ability, mental makeup, physical condition, and hidden personality traits. Your physio has attributes too. So does the scout who lied to you about a player's potential.
Designed to be played flat on your lap on a train, at a desk with a mouse, or docked to a screen. Keyboard, controller, and touchscreen all work. One purchase, no subscription, no microtransactions.
A football management game where everyone has a story.
Even the referee.
Waydell, Rusthorn™, Developer
DOMFC is a football management simulation built from first principles. Where other games put you in charge of a squad, DOMFC puts you in charge of a living world - a complete football ecosystem where the people surrounding your club have goals, flaws, and histories of their own.
The match engine runs the same simulation whether you're watching or not. Transfers happen, injuries strike, and careers arc across decades, all driven by 109 unique attributes per person and a deep personality system with over 100,000 simulated individuals.
Built for Steam Deck, Mac, and PC from the ground up, with full Steam Overlay, cloud saves, and achievements. A game you can pick up for fifteen minutes or lose a weekend to.
What no other game does
DOMFC is a Rusthorn title. That means it is bound by the Rusthorn Ethical Monetization Pledge. Pay once. Own it. No tricks.
Read the full pledge at rusthorn.com