Phase 1
Core Foundation
Complete
Core match engine (five-layer simulation)
Domestic league system with standings and fixtures
Promotion and relegation across all tiers
Domestic cup competitions with knockout brackets
Transfer system (windows, bids, free agents)
Contract system with expiry and renewals
Training and weekly attribute development
Youth academy intake
Board system with objectives and confidence
Full financial system (prize money, wages, revenue)
Phase 2
Full Game Systems
Complete
Continental competitions (three-tier European structure)
International football and World Championship
Women's football (full depth, same engine)
Multi-club ownership and affiliate networks
Stadium construction and naming rights
Media system and press conferences
Life events system (marriage, illness, family)
Legal and dark systems (fixing, espionage, doping)
Achievement system
Multi-season tested across all systems
Phase 3
Polish and Depth
In Progress
Balance and economy tuning
500+ territory coverage completion
Steam Workshop real-names override pack
Scouting system depth pass
Staff system depth pass
Save and load system
Steam integration (cloud saves, achievements, overlay)
UI polish across all pages
This phase covers everything required before Early Access. Completion triggers the release window.
Phase 4
Early Access
Upcoming
Early Access release on Steam
Community feedback integration
Additional national leagues
Modding tools and documentation
Performance optimisation for 10+ country load
Expanded dialogue database
Phase 5
Full Release and Beyond
Future
Additional global leagues
Full off-world football unlock (FCIT era)
Further story event content
DLC content (scenarios, eras, regions)
Scenario Select screen (Solar Era 2150, Outer Worlds 2300)
Console consideration (post-release)
Phases 4 and 5 are subject to change based on community feedback and development priorities.